Link’s Crossbow Training detailed
Nintendo has released further details on Link’s Crossbow Training, explaining that the game is meant as a hand-holding exercise into using the Wii Zapper so that players will be ready for any future Wii titles compatible with the device - exactly the same strategy they used with Wii Play and the Wii Remote, come to think of it.
Link’s Crossbow Training includes three main modes, with a total of 27 stages in all. Every level is playable by either one or numerous players by sharing the accessory.
- Target Shooting: In target-shooting rounds, players shoot bull’s-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull’s-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.
- Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.
- Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.
Link’s Crossbow Training is released on November 19.









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