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Nintendo Media Summit Day 2: WiiWare

The second and final day of Nintendo’s Media Summit in San Francisco this week is all about the upcoming download service WiiWare. And while Final Fantasy Crystal Chronicles: My Life As A King and Major League Eating are both at the event, only Telltale Games’ Strong Bad’s Cool Game for Attractive People and 2D Boy’s World of Goo were given the presentation treatment. We’ve all the details from the conference room inside.

Strong Bad’s Cool Game for Attractive People

Strong Bad’s Cool Game for Attractive People was officially announced yesterday, and is based on the popular characters from HomeStarRunner.com. In a demonstration of the game at Nintendo’s Media Summit, Strong Bad was seen walking through his house, with the Wii Remote being used to direct him via a point-and-click adventure interface. Strong Bad talks to Home Runner a simple text interface, which sounds like there’ll be limited voice acting in the game. Missions and objectives will be relayed to the title’s protagonist via e-mails, while the strength of your performance will be ranked as you progress.

Other details spied by IGN were that players will be able to play retro titles on Strong Bad’s home console. In the demonstration, Telltale Games’ representative attempted Snake Boxer 5 using the Wii Remote in a traditional, horizontal form. It was confirmed that there will be at least on of each of these mini-games in each of Strong Bad’s five monthly episodic releases. Lastly, players will be able to create their own Teen Girl Squad comics using 3×5 cards found throughout the adventure.

It was revealed yesterday that Strong Bad’s Cool Game for Attractive People will be released on WiiWare in June, although no official price point has been revealed as of yet.

World of Goo

Next to the stage was 2D Boy’s World of Goo, which GoNintendo reports was developed by just two people, former employees of Electronic Arts too. Structured like an episodic television show, each chapter will include between ten and twelve levels.

The first level to be demonstrated, reports IGN, was Going Up. 2D Boy’s representative used the Wi Remote pointer to grab balls of goo and stack them on top of one another; the objective being to transfer as many balls into a pipe as possible. These balls will then be taken to the World of Goo Corporation where they will be transformed into different objects, so the story goes.

The second level on show was entitled Flying Machine, and it sees players manipulating balloon-like balls of goo that are attached to objects which then float into the air. Introducing another type of goo ball in a different level (Ivy Towers), 2D boys demonstrated Ivy Balls, which have the ability to cling to walls. It is reported that in another level you have to build a bridge out of frog’s mouth without touching spike ceilings and floors. In one last level, players were shown to have to stack goo balls in a level that is slowly rotating, as if they were inside a rolling tumbler.

As for multiplayer modes, 2D Boy explained that World of Goo is likely to support two players. Their representatives went on to explain that the whole game is a metaphor for 2D Boy as a software development house, and that the World of Goo Corporation represents all of the horrible companies that the firm’s staff have had to work for over the years.

All in all, World of Goo’s look is described as stylised, with a great use of physics throughout. For the uninitiated, World of Goo was originally planned to be a full Wii release, before 2D Boy decided to switch development to WiiWare, a decision which they announced at the beginning of this month.

As with Strong Bad, no details on World of Goo’s pricing (nor its release date for that matter) have been revealed.

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