Line Rider 2: Unbound - new details, screenshots
The original Line Rider, an Internet-based game first took the world by storm in September 2006, when Slovenian student Boštjan Cadež transferred the idea from his sketchbook to a PC. Its simple and addictive nature meant that after millions of creations by fans across the world, the game was confirmed to be making the leap to the Nintendo Wii and Nintendo DS. Now known as Line Rider 2: Unbound, it’s scheduled for release this summer, today we’re treated to a slew of facts and screenshots.
The following list is specific to the Nintendo Wii build of Line Rider 2: Unbound, but we imagine many of the entries will carry over to the portable version of the game.
Game Features:
- Full Wii Remote functionality
- New Characters: Bosh is joined by his true loave Bailey and his arch-nemesis Chaz
- Story mode: Bosh vs. Chaz to get the best sled…and Bailey’s love…with over 40 mind-bending puzzle tracks designed by TechDawg
- Puzzle Creation mode: design your own twisted puzzles for the world to solve
- Freestyle mode: the classic way to create your own masterpieces with cool tricks and sound effects
- Track Upload features enable track and puzzle sharing amongst Line Rider community
- New, easy and intuitive user interface
- New line types, including acceleration and deceleration lines, scenery lines, trampoline lines, trick lines, trap door lines and specially animated finish lines
- Special features include a Pixel Perfect Eraser, Flag Markers for saving progress, Clip Art to help build tracks and scenery and Real Time Draw Mode
- Library of Sound and Visual Effects brings Bosh and the tracks to life by enabling players to feel the effects of the course through Bosh’s emotion
- Players can upload and download user generated clip art, tracks, and puzzles through their own personal Line Rider page with full Internet support
- Players can make creations with multiple Line Riders on the same track
Nintendo Wii
Nintendo DS
Both the Nintendo Wii and Nintendo DS are perfectly suited to Line Rider’s create-a-game gameplay, so we’ll be interested to see just how successfully its journey to consoles has been.









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