Re-affirming the “Nintendo hates Europe” tag for so many Wii owners this year was the delay between the release of Super Smash Bros. Brawl in North America and the region (it’ll now reach Europe on June 27). To try and justify the wait, Nintendo’s Laurent Fischer spoke to Official Nintendo Magazine, and explained that localisation is more than just “swapping over some words.”
“Every time you go through localisation you then have to put it through a test, which involves making sure that you recorded the proper voice, and that the proper voice is being activated with the proper trigger, at the proper time… so it’s not just a case of swapping over some words, it requires some proper extra development processes. And so it takes time.”
He added that localisation was a complex issue and Nintendo wasn’t holding Smash Bros. (or any other game for that matter) back on purpose. Fischer concluded:
“I realise that from time to time we have still been disappointing some people, but in general we have also been able to bring to them games which would have never been available before in a European market, and the time frame is slowly decreasing, so I’m positive for the future. We know that we are still not reaching the expectations of all the people, but we’re really doing our best to resolve this.”
With Mario Kart and Wii Fit before the Americans, maybe Europeans will just about forgive you.