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Red Steel 2 to use Nintendo’s Wii MotionPlus controls

Ubisoft’s Red Steel may well be one of the best-selling Third Party games for the Wii console around the world so far, but many felt there was still something missing from the game and hoped things would be rectified in its inevitable sequel. Sadly nothing has emerged about such a project so far…until now, that is.

Speaking with UK trade website today, it would appear that Ubisoft has not only finally confirmed the existence of Red Steel 2, but also revealed for the first time that the game will take full advantage of the newly unveiled MotionPlus 1:1 controls that Nintendo showed off at the recent E3 event being demonstrated with the Wii Sports sequel ‘Wii Sports Resort’.

“Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product.

“The Red Steel brand is strong - I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn’t completely finished. And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers. So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre - and with this new device I think it will change the experience.”

- Alain Corre, Executive Director at Ubisoft

Red Steel remains one of the best-selling 3rd Party Wii games today

Corre goes on to talk about how the massive improvement of 3D motion technology will help to make the sequel to Red Steel much more ambitious and help the development team realise its initial ambitions for the game. Corre actually believes that the Wii technology was not quite finished when first released, hence most game developers struggle to incorporate accurate motion sensing into final products.

“When you make a great game, you need more than one year of development. A lot of games are made in less than a year, but they’re not great products and they’re not selling at all. So it takes some time to develop good games. This year we’re coming with Shaun White, which we’ve developed over 18 months, and the same for Rayman 3. I think these two games can be in the top ten of the Wii charts at Christmas again, and there will also be new Wii games announced soon - more games dedicated to capturing this new audience.”

The full interview with Alain Corre can be read here.

Are you still eagerly awaiting Red Steel 2 and do you think the advancements in motion sensing will be able to rectify many, if not all, of the flaws found in the first game? Be sure to share your thoughts by posting below… Steel 2 to use Nintendo's Wii MotionPlus controls digg:Red Steel 2 to use Nintendo's Wii MotionPlus controls newsvine:Red Steel 2 to use Nintendo's Wii MotionPlus controls furl:Red Steel 2 to use Nintendo's Wii MotionPlus controls reddit:Red Steel 2 to use Nintendo's Wii MotionPlus controls fark:Red Steel 2 to use Nintendo's Wii MotionPlus controls Y!:Red Steel 2 to use Nintendo's Wii MotionPlus controls gamegrep:Red Steel 2 to use Nintendo's Wii MotionPlus controls

2 comments on 'Red Steel 2 to use Nintendo’s Wii MotionPlus controls'

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Comment by DarthGamer on 2008-07-28 15:31:23 | Reply

As long as it has the Nintendo like quality they promised and not the ubicrap they are known for, I won’t be interested.

Comment by DM on 2008-07-28 22:56:50 | Reply

I’m not a huge fan of first person shooters but I might check this out. Its good to see non-casual games announced using MotionPlus. Unfortunately no release timeframe was given.

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