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PSP-exclusive ‘Crush’ coming to Wii & DS?

Zoë Mode, formerly known as Kuju Brighton, has just completed the critically acclaimed Crush exclusively for Sony’s PlayStation Portable. However, it seems that the developer would be extremely keen on bringing a future version of the game to several other formats.

Over on Sega Nerds there is a brief question and answer sessions with Paul Mottram of Zoë Mode, the senior producer of the Crush project, in which some interesting tidbits about the game’s future were revealed, including the team’s hopes to see a Nintendo DS and Wii version in the future. Below are some choice quotes from the interview:

Sega Nerds: Why did you choose to develop the game for the PSP? It seems like it could have transitioned remarkably well to the DS or Wii, and is there a possibility we could see a port in the future?

Paul Mottram, Producer of Crush: We wanted to create a handheld game, and when we started development, the PSP looked like being the perfect match for Crush. The cerebral nature of the game means that it can be played in short bursts or for prolonged periods where the player can dip in and out of levels.

There is no reason why it couldn’t be transferred to multiple different platforms especially the Wii, DS and PS2 and this is something we are thinking about. If we do move Crush onto new platforms, we’d want to ensure that each version fully utilises the strengths of the platform and alternate controls and mechanics it can offer.

Crush on PSP - could it come to Wii and DS?

Sega Nerds: Was there anything that you would have liked to have seen made it into the final version of the game but were unable to?

Paul Mottram: A blue hedgehog…Seriously though, it would be the in-game level editor. We have a terrific in-game level editor running on the PSP which our designers used to create all the levels in the game. Unfortunately, we didn’t have the time to get this running on a commercial PSP or implement all the necessary user friendly features we would have needed if it was to be shipped with the game. As you could imagine designing Crush levels can be tricky at times. Hopefully in future, we will be able to fix this and give everyone the opportunity to create Crush levels.

Sega Nerds: What are the chances we’ll see a Crush 2?

Paul Mottram: It’s something we’d all love to do since there are so many features we didn’t get the opportunity to put into this version. The feedback from players has been phenomenal, and we really believe that we have so much more crushing features and puzzles to explore.

Be sure to check out the full interview session by following this link.

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