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Aonuma and Miyamoto speak all things Nintendo

Cubed3 report on some interesting details revealed by Shigeru Miyamoto and Eiji Aonuma in a recent roundtable discussion at E3. Covered during the chat were issues such as Wii Fit, Zelda and Super Mario Galaxy. Head inside for all the details.

E3 always provides a good opportunity for interviews and roundtable discussions, and some of the most interesting ones tend to spurt out of Nintendo. Miyamoto and Aonuma sat down to discuss a wide range of topics, with some of the key points summarised below thanks to Cubed3:

Aonuma said he has ideas for the next Wii Zelda, but he joked that Miyamoto initially responded, “No, you idiot” since it is too early to discuss that.

Aonuma was asked about the possibility of a direct sequel to Twilight Princess, with 1:1 sword fighting using the Wii Remote, to which he replied “Would you like that? We’re still evaluating…”.

He also mentioned how he has thought about how Link would react in a contemporary or World War II setting, but has not given much thought to how he would create a Zelda game in such a different world.

Talking about Super Mario Galaxy, Shigeru Miyamoto said that the great thing about spherical objects is that you can make them bigger and bigger, which means that eventually running around on something so big is basically like being on a flat surface. It was confirmed that there will be very large areas included.

When asked if Luigi is somewhere in the game, all he would say is that it is currently a secret.

Miyamoto added that up until just a few months ago, the difficulty in Galaxy was “significantly easier,” but that he started making it more difficult recently to the point where he began worrying the Nintendo bigwigs in Tokyo.

When asked if successful casual games has distanced Miyamoto from hardcore projects, he said “You don’t have to worry about that!” He added he can work on complex, larger projects at the same time as simpler ones that take only six months to complete.

Miyamoto’s idea for Wii Fit came from his family as they became more health conscious recently and that comparing fitness results could be fun, so he wanted to design activities around this idea.

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